Update v. 1.3.0 - Free Public Release


Thank you so much for your patience and support. I'm excited to hear your thoughts on this update.

What to expect:

The story picks up two days after the party, at the start of a new week. You can choose which of the guys to spend the afternoon with, explore new locations, and delve deeper into the characters' lives. Expect romance, drama, and mysteries as you uncover that life isn't always as straightforward as it seems at first glance. I've also added a few new features to the game:

  • Relations: 
    • Each character now has a "Character Card" accessible via the 'Relations' button in the top right corner. These cards provide details such as name, age, occupation, sexuality, and your relationship score with them. As you progress through their stories, important notes will be added to the card, and small pins may be unlocked to indicate significant interactions.
  • Descriptions for Pins:
    •  Found under "Help" -> "Explanations".
  • Save Recommendation:
    • A save icon will appear in the top left corner at critical junctures to remind you of good points to save your progress.

  • Bonus content:
    • Located via the "Bonus" button on the main menu, this section contains content unlocked by following certain paths through the game. The content consists of small stories with characters you meet in the game, but are not part of the main story.
    • Currently, there is only one story to unlock. Since this needs to be unlocked during the party, I'll tell you that it pertains to a certain guy you can text with but is not at the party himself.

Note: I've implemented several new flags in the script to ensure the bonus content functions correctly. However, I'm not certain it's backward compatible with saves from previous updates. You might need to start over and fast-forward to where you were.

Changes have also been made to previous dialogues to better align with the conflicts in this new update—just small tweaks here and there.

And a big thank you to:

  • KTW - for proofreading and beta testing.
  • K - for beta testing.

Best regards, Thonduil


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Comments

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(+1)

Great update and thank you for your job. The only sad moment is that date with Jack added as bonus, hoped it to be a separate way in main story. Anyway hope you'll have all you need to finish the project and benefit from it.

Thank you! The bonus content might at a later time be incorporated into the main game if I can do so seamlessly, but that’s something for future me to figure out :)

Got an error.  Sent a nude pic to Gregor the night before and talking about it with him the next day popped up an exception Chapter6_Gregor.rpyc line 107 in script ast.py line 907 Sayer b'g' is not a function or string.

(+1)

Thanks for the heads up. I’ll fix it and upload a new version. 

(+1)

dialogue issue or possible issue. Topped Brendan, but next day it says, "and getting fucked by brendan, which was nice, i hope jamie doesn't mind we did it,".   at this point maybe it should say and fucking Brendan, or  something along those lines as i think the option of topping him is new

(+1)

Oh! I’ll have to look into that, thanks!

To this issue, I'll say another thing - when you sleep with Brendan (Ollie as a bottom, I didn't even try the top option) and then you meet him in Jamie's flat, Ollie says "Oh, hey, Brenden, was it?" and Brenden says "Yeah, that's right. Nice to see you again, we didn't have a chance to talk on Saturday." and Ollie replies "Sorry about that, the night got busy."

And you then get to choose whether he's hot or chill. Which Ollie should already know very well. :)

And THEN Jamie suggests that you're rough with Brenden and Ollie tells him he fucked Brenden's ass. :)

So Ollie was a bottom and a top at the same time AND doesn't know and knows about it at the same time. :D

Maybe it could be a save issue, but it probably won't hurt to check it out to make sure.

(+1)

He should definitely know who Brenden is at that point! I’ll fix that, thanks :)

I couldn't find any mistakes in the coding to cause this, so I fear it might be a save issue. Though I did find a tag had forgotten to use, so it was very helpful looking through it :)

(+1)

[code]

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/Chapter6_Jamie.rpy", line 599, in <module>

NameError: name 'ch6_jamie_fiskmenu_alt3' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "Chapter6_Jamie.rpyc", line 599, in script

  File "C:\Users\ncc42\Downloads\the-life-of-me\TheLifeofMe-1.3.0-pc\renpy\ast.py", line 1138, in execute

    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

  File "C:\Users\ncc42\Downloads\the-life-of-me\TheLifeofMe-1.3.0-pc\renpy\python.py", line 1122, in py_exec_bytecode

    exec(bytecode, globals, locals)

  File "game/Chapter6_Jamie.rpy", line 599, in <module>

NameError: name 'ch6_jamie_fiskmenu_alt3' is not defined

Windows-10-10.0.22631 AMD64

Ren'Py 8.1.1.23060707

The Life of Me 1.3.0

Thu Aug 22 21:01:49 2024

[/code]

(+1)

I’ll look into it and upload a fixed version. 

(+1)

My only complaint is the phone screen is very tiny. Would be nice to be able to cluck on it to enlarge it. Playing on a lenovo yoga 7 , flipped into tablet mode.

(+1)

I’ll look into it and see if there’s a way to fix it.

(+1)

I'm sorry, I could not find a fix for this. The game automatically senses if you're on a phone, tablet or computer and scales accordingly to either small, medium or large. To change that would mean to change the inner workings of the game, and I'm not at a level to do that yet.